First, some definitions. Match
equity is the percentage of the time you will win the match from a given score,
assuming that you and your opponent are equal players.For example, if you are playing a match to 5 and the score is tied, at any
score, your match equity is 50%. Odds
are, you will win half the time. But
if you are losing the match, your odds of winning go down, and the reason it is
important to know just what your odds are is that it will affect your cube decisions.By the way, if you are playing this
game at a reasonably high level, you will also alter some of your checker play decisions
based on the score as well.
For example, if you are losing 2-0 in a match to 5, the numbers we truly care about
are NOT that you have zero and your opponent has 2, but rather that you need 5 points
to win and he/she needs only 3.The
way we express this is that you are 5-away and your opponent is 3-away.
According to the latest analysis (by Rockwell and Kazaross) the leader at
this score is a 58% favorite to win the match, and the trailer therefore has 42%
match equity.
If you would like to know your match equity or winning
chances for any score, you can take a look at the table by clicking on Analyze,
and then Match Equity Table.
When you do this you will see the latest table, which looks like this:
As you can see from the table, if you were winning 3-away to 6-away, your
match equity would be 71.12%.
The match equity is used to calculate your “take point” at each score. The take point is the percentage of
wins you must have in order to be correct to take a cube.
If your take point is 21%, you simply would take any cube if your winning
chances are above 21% and drop if below. And of course, the take point varies depending on the score and match equity.
If you have entered a match into eXtreme Gammon or are playing a match and you would
like to see what the take point is for you and your opponent, you can click on analyze
and then cube information.
Once you do this you will see the information below:
In the analysis shown, if you are red and you are 3-away, your take point is between
24.92% and 36.80%.The higher number
is the take point if it is the last roll of the game or there is little or no opportunity
for a redouble after you take the cube.
The lower number is the number you can use more of the time, assuming that you will
have the opportunity to redouble at the perfect time. Since the perfect time rarely happens, generally the number we use is slightly
higher than the Live Cube number shown, or in this case, about 26% would be a practical
number to use.
The “dead cube” take point is the result of using a formula that takes
the match equity if you simply drop the cube and compares that to what you take
the cube and lose (risk), and what you gain if you take the cube and win (reward). That formula is risk/risk+reward. In order to know your take point in a match, you need to know your match
equities and use this formula, or you simply need to memorize the take points. It is not hard to memorize most of the
take points for most of the scores that are commonly played, but you can always
check yourself by looking at the above screen.
Now, the take points are assuming there are no gammons or backgammons, and many
positions where there is a cube carry that additional risk. How much to value gammons and backgammons again depends on the score.
The value is expressed in terms of how
much a gammon is worth, or costs you, compared to winning or losing the game at
a given score.Here again, you need
to memorize or be able to calculate or estimate these values in order to make intelligent
cube decisions.
And here again eXtreme Gammon can help you as a reference. When you go to analyze/cube information, you can click on the “gammon
value” table below, and it will give you the values for both players at the
given score shown.
For example, in the above position, if you click on Gammon Value you will see the
screen below:
As you can see, any gammons that Red wins are worth .707, or 70.7% as much as winning
a game. Blue’s gammon values
are higher, because since he is 2-away from winning the match, a gammon with the
cube in the center (at 1) wins the match.
If we click on the circle by the “2” we would see the gammon values
if the cube is on 2.See below.
Now the value of Blue’s gammons have gone down to 0.
Since Blue needs 2 points to win the match, and the cube is on 2, gammons
and backgammons have no value to him at all.
Regardless of your level of play, it is critical to have an understanding of match
equity, take points, and gammon values in order to play well, and fortunately, if
you take the time to learn how to use it and read the numbers, eXtreme Gammon gives
you the information you need to teach you these values and to remind you when you
forget.
Note:Phil Simborg is a professional
backgammon player and one of the leading backgammon teachers in the world.
Phil and his teaching partners have a web site which provides a position
of the day with an analysis and other interesting information at
www.thebackgammonlearningcenter.com.