Change from version 1 to version 2
- New and improved Neural Network resulting in a much stronger level see here
- Faster engine (twice faster than V1 to analyze match, 1.5 faster in Rollout)
- Added a dedicated neural network for backgame
- Improved Cube efficiency.
- Ability to display 4 decimals in Equity
- Ability to use XGR or XGR+ in Rollouts
- Ability to use a 2 GiB Cache
- AVX support for Sandy Bridge processor
- Added a "Gigantic" Search Interval
- Errors are analyze analyzed in the first pass level even if the initial move analyze did not reach the top level
- XGR(+) cube decisions threshold are now dependent on the Search Interval
- Opening book is using Rollouts from the backgammon Community (Opening and reply)
- Added a XGR++ level. It's very strong and very slow but play within ABT time setting on a fast computer.
- Option to Not roll move analyzed using the opening book
- Support of Auto-Double in unlimited games
- Larger bear-off database (up to 13 points)
- New Match Equity Table based on XG2 Rollout (Kazaross XG2)
- Rollout interrupted when CI has reach the limit always stop on 36 game multiple
- Clock play using either Fischer or Bronstein settings
- Ability to manually add a move to the list in case the move did not make the top 32.
- Auto save the game (and any rollout in progress)
- Batch Rollout: any move or Cube decision can be marked for future rollout.
- Added a True type font for export for publication
- Translation in multiple language
- Support of Unicode
- Ability to open Jellyfish position file
- Ability to open GnuBG file
- Ability to let XG play different opening and reply within a set range of equity.
- Ability to run a rollout as for the first roll of the game.
- Sounds (Ability to control the sound level, use of stereo for checker, dice and clock sound.)
- Rollout now display an indicator to show how confidence the analyze is
- Different analyze setting for cube and Checker
- New menu and toolbar graphics
- Extended Navigation Options
- "Analyze Queue and Rollout " dialog is now resizable and allow multiple selection.
- 2D checker speed is now time based so the setting is not computer dependant
- Position Export:
- Ability to copy all the move analyzed at top level
- Display Chances that each moves is the best (for Rollout)
- Ability to put the player on roll at the bottom
- Ability to customize the side the checker bear off
- Choice of the layout (board on the side or above)
- Display the comments
- Game/Session Export:
- Positions are now displayed using the same code than Position export
- Added navigation between games
- Up to 20 games saved in the recent list
- Setting to have a random seed for rollout each time XG is started.
- When setting up a position, altering it will prompt for confirmation if it would result in losing a rollout made or in progress.
- Cube panel show the percentage of wrong take to make the double decision right.
- Display EPC in Race dialog and in pip count display
- Dice Distribution dialog
- show a Color code map of the dice
- you can now see the equity after double/take
- move choice is now made using higher ply
- Live cube point is now calculated in Match
- Added a quick set score button for Money, DMP, Gammon Save and Gammon Go in the setup toolbar
- Play from position dice option is now saved.
- Import options (Jacoby, Beaver, Crawford, etc..) are saved only on request
- Import options: you can now specify a cube limit
- Export as GIF is replace by export as PNG
- Registration page allows user to request their activation code to be resent.
- Import of Jacoby Flag from GnuBG ID
- Printing using HTML images can be done when offline
- Option to remember the last path used for saving and exporting
- Allow to use "Play from position" in a Completed game played in Iron Man Mode
- Cubeless equity in money game do not take into account the Jacoby status.
- Fix import of BGRoom exported game as MAT
- Fix a rare but annoying saving issue
- "Stop demo mode" is working better now.
- Handle multiple monitor properly
- Fix a bug when using "play form position" with "After double/take"
- Fix a bug in tallying the rollout time when rolling out 2 moves and extending the rollout to include more than 2 moves.
- Trice count now include Ward adjustment
- When setting the analyze to None, no analyze is done.
- The very first move of a money session did not had the proper Jacoby Flag.
- Some Sound options were not saved.
- Very long Rollout (more than 30 days) could have the duration calculated incorrectly
- Setting the match review to use "arrows" is kept when playing in Iron Man mode.
- Bug entering Activation code with letters E or F if the program has expired.
- The minimum delay between move is now working.
- Final pos was not working when Broadcast banner were used
- Final pos Now shows the pip count after the move
- Fix a display bug when using "compare to XG" option
- Play from position: if the bot was dancing on the first roll, it would not play
- If the number of Rollout in a save game was a multiple of 89 the file was corrupted upon reloading
- Rollouts of initial position are working with the Opening book on (see here)
- Play from position with different dice right after a double/take was not working
- Using a ":" in a rollout name or an analyze level was causing problem
- Using manual dice, the computer play could get out of synch!
- Fix the update tool so it can handle larger file