Change from version 1 to version 2

Engine

  • New and improved Neural Network resulting in a much stronger level see here
  • Faster engine (twice faster than V1 to analyze match, 1.5 faster in Rollout)
  • Added a dedicated neural network for backgame
  • Improved Cube efficiency.
  • Ability to display 4 decimals in Equity
  • Ability to use XGR or XGR+ in Rollouts
  • Ability to use a 2 GiB Cache
  • AVX support for Sandy Bridge processor
  • Added a "Gigantic" Search Interval
  • Errors are analyze analyzed in the first pass level even if the initial move analyze did not reach the top level
  • XGR(+) cube decisions threshold are now dependent on the Search Interval
  • Opening book is using Rollouts from the backgammon Community (Opening and reply)
  • Added a XGR++ level. It's very strong and very slow but play within ABT time setting on a fast computer.
  • Option to Not roll move analyzed using the opening book
  • Support of Auto-Double in unlimited games
  • Larger bear-off database (up to 13 points)
  • New Match Equity Table based on XG2 Rollout (Kazaross XG2)
  • Rollout interrupted when CI has reach the limit always stop on 36 game multiple

Major Features

  • Clock play using either Fischer or Bronstein settings
  • Ability to manually add a move to the list in case the move did not make the top 32.
  • Auto save the game (and any rollout in progress)
  • Batch Rollout: any move or Cube decision can be marked for future rollout.
  • Added a True type font for export for publication
  • Translation in multiple language
  • Support of Unicode
  • Ability to open Jellyfish position file
  • Ability to open GnuBG file
  • Ability to let XG play different opening and reply within a set range of equity.
  • Ability to run a rollout as for the first roll of the game.
  • Sounds (Ability to control the sound level, use of stereo for checker, dice and clock sound.)
  • Rollout now display an indicator to show how confidence the analyze is
  • Different analyze setting for cube and Checker
  • New menu and toolbar graphics
  • Extended Navigation Options

Minor Changes

  • "Analyze Queue and Rollout " dialog is now resizable and allow multiple selection.
  • 2D checker speed is now time based so the setting is not computer dependant
  • Position Export:   - Ability to copy all the move analyzed at top level   - Display Chances that each moves is the best (for Rollout)   - Ability to put the player on roll at the bottom   - Ability to customize the side the checker bear off   - Choice of the layout (board on the side or above)   - Display the comments
  • Game/Session Export:   - Positions are now displayed using the same code than Position export   - Added navigation between games
  • Up to 20 games saved in the recent list
  • Setting to have a random seed for rollout each time XG is started.
  • When setting up a position, altering it will prompt for confirmation if it would result in losing a rollout made or in progress.
  • Cube panel show the percentage of wrong take to make the double decision right.
  • Display EPC in Race dialog and in pip count display
  • Dice Distribution dialog   - show a Color code map of the dice   - you can now see the equity after double/take   - move choice is now made using higher ply
  • Live cube point is now calculated in Match
  • Added a quick set score button for Money, DMP, Gammon Save and Gammon Go in the setup toolbar
  • Play from position dice option is now saved.
  • Import options (Jacoby, Beaver, Crawford, etc..) are saved only on request
  • Import options: you can now specify a cube limit
  • Export as GIF is replace by export as PNG
  • Registration page allows user to request their activation code to be resent.
  • Import of Jacoby Flag from GnuBG ID
  • Printing using HTML images can be done when offline
  • Option to remember the last path used for saving and exporting

Bug Fixes

  • Allow to use "Play from position" in a Completed game played in Iron Man Mode
  • Cubeless equity in money game do not take into account the Jacoby status.
  • Fix import of BGRoom exported game as MAT
  • Fix a rare but annoying saving issue
  • "Stop demo mode" is working better now.
  • Handle multiple monitor properly
  • Fix a bug when using "play form position" with "After double/take"
  • Fix a bug in tallying the rollout time when rolling out 2 moves and extending the rollout to include more than 2 moves.
  • Trice count now include Ward adjustment
  • When setting the analyze to None, no analyze is done.
  • The very first move of a money session did not had the proper Jacoby Flag.
  • Some Sound options were not saved.
  • Very long Rollout (more than 30 days) could have the duration calculated incorrectly
  • Setting the match review to use "arrows" is kept when playing in Iron Man mode.
  • Bug entering Activation code with letters E or F if the program has expired.
  • The minimum delay between move is now working.
  • Final pos was not working when Broadcast banner were used
  • Final pos Now shows the pip count after the move
  • Fix a display bug when using "compare to XG" option
  • Play from position: if the bot was dancing on the first roll, it would not play
  • If the number of Rollout in a save game was a multiple of 89 the file was corrupted upon reloading
  • Rollouts of initial position are working with the Opening book on (see here)
  • Play from position with different dice right after a double/take was not working
  • Using a ":" in a rollout name or an analyze level was causing problem
  • Using manual dice, the computer play could get out of synch!
  • Fix the update tool so it can handle larger file